2011-11-18 16:34:01
The features of the image editor

The features of the image editor Date: 2011-11-17 . ...and my plans for its future.

The features of the internal image editor of http://hogventure.com/slideshow/slideshow.html

Right now you can draw with the image editor title- and background-images. Pretty soon images for objects will be enabled. These object-images don’t have the common size of 16 to 9
with a percentage of 100% each width and height. Object-images do have the relative dimension of the object itself. For small objects the image canvas will look larger than the origin. Don’t forget objects have relative positions and dimensions. You should always be able to resize the editor application.

You can use the paint, fill and the sketch mode. I like the sketch mode most.
The paint mode produces a cumulative heavy monochrome line. The fill mode is a free shape mode, while the sketch mode is cumulative, too, but is really soft - an assembled multi-line that looks like a soft pencil. if you do not draw to fast.

You may miss a preview for what you are drawing in the fill mode. Layers are maybe helpful.
You may want an undo / redo option, like me, too.

The image editor uses an action model in the back so this will all happen in the future for sure. But don’t aspect this to soon. This will take place for the build of a final version. Before this the will be the first alpha “Anorexic Aardvark”, a second alpha named “All American (Boston Tea - no party)”, …, the first beta with the first live usage for team options (maybe ‘google+’ instead of ‘friend connect’, chat, todo-lists, ...),...

You will be able to use things like audio and environmental design, player characters, bag(s), visited slides, hidden objects and more, before I can build in, test and activate advanced features, that you and me do wish.